Welcome Guest. Please Login or Register. Dec 27, 2009, 7:50am
Hi, everyone! Please sign up, we need more members, and we're totally nice! We don't bite and we won't stalk you. If you read the Colorado thing in the C-box, well, we're not stalking anyone, okay! Feel free to post in the C-box or anywhere! (You can post in the C-box even if you don't sign up) By the way, feel free to PM with suggestions for the playlist!
RULES: ARTICLE I: The World "The current real world" is the world outside of the game at the time of the writing of these rules. An "existing real-world nation" is a nation that exists in the current real world. "The world" is defined as the world the game takes place in, under the following conditions: 1. The world is set technology-wise about 2070 AD, so as to make invention slightly more feasable. 2. The world retains the political boundaries and struggles of the current real world. 3. The world's level of technology stays at that of the current real world until new technology is invented by a player. 3a. The player must accurately describe how a new technology works. A new technology must be theoretically possible according to currently known real-world physics. The player who invents the new technology may choose whether to keep the technology a secret or not. If the technology is kept a secret, other players are forbidden to reinvent the technology unless the inventing nation or research base is conquered, at which point ownership of the technology moves to the conquering nation. The punishment for unlawfully reinventing a technology shall be expulsion from the game. 4. Only an administrator of the forums may play the part of an existing real-world nation. Punishment for impersonating an existing real-world nation shall be the deletion of the post that includes the impersonation.
ARTICLE II: Starting a Nation 1. A nation may be started any way a real nation can be started; that is, conquering of territory owned by another nation, taking of disputed land, or rightful purchase of existing land. 2. A nation, upon entering the game, must describe how they laid claim to their land and must provide a Declaration of Independence. 2a. A player may provide the Declaration of Independence as either part of a forum post or as a Word® Document attached to a forum post. 3. A nation, upon claiming independence, will be treated as in the current real world: as either a micronation or a microstate, depending on whether conditions are met or not. 3a. A microstate must posses the following qualifications: (a) a permanent population; (b) a defined territory; (c) government; and (d) capacity to enter into relations with the other states (as according to the Montevideo Convention on the Right and Duties of States). Anything falling short of these qualifications shall be treated by the world as a micronation, rather than a microstate.
ARTICLE III: Realism A player must try to keep their role-playing as realistic as possible. A forum administrator shall have final word on realism.
ARTICLE IV: Treaties 1. In-game treaties may be drafted and signed between players. 2. An administrator playing the part of an existing real-world nation will be responsible for proposing and signing treaties with players. An administrator may not form new treaties between two or more existing real-world nations unless the treaty also applies to a player nation. 3. It will be up to nations both real-world and player to enforce treaties and deal in-game punishment for breaking said treaties. No forum-level punishment shall be given for breaking a treaty. 4. A player may sign existing real-world international treaties, but no one may propose new international treaties such as those proposed by the UN.
ARTICLE V: Conventions 1. All writing will be assumed to be in-game, unless otherwise specified. 2. Brief comments to other players that are not in-game shall be marked with "/*" and "*/" delimiters and will be directed to a nation with a '@' symbol followed directly by the player's nation's name as in the example depicted in V-2a. 2a. /* @Empire of Eponine: We should play more RPGs on this forum. */ 3. Questions and comments that take place completely outside of the game (i.e. directed to anyone reading the thread, and not just those playing the game) shall be marked as "OOG" (Out Of Game) as in the example depicted in V-3a. 3a. OOG: This is how you mark a comment as being completely out of the game and directed to anyone reading.
ARTICLE VI: Goal and Ending of the Game 1. The game ends when one of the following conditions are met: (a) all but one players are removed from the game either through being conquered or expelled; (b) every existing real-world nation is conquered. 2. The winner is determined as follows: 2a. If the above condition (a) is met and the game ends, the last remaining player nation is declared the winner. 2b. If the above condition (b) is met and the game ends, a forum administrator shall determine the winner based on power, stability, and land area of the remaining player nations. 3. The goal of the game is to conquer as much land as possible. 3a. Theoretically, the official goal could be bypassed such that the game could continue indefinitely and more realistically portray real-world politics. This is acceptable.
Everyone got it? Good, let's play! I'll wait until tomorrow to post to give someone else a chance at going first.
kopachris Administrator Ninja Admin member is offline
Joined: Feb 2009 Gender: Male Posts: 50 Location: Behind you Karma: 2
Re: Risk RPG « Reply #1 on Oct 1, 2009, 8:11am »
"I did it!" Jim exclaimed, scooping a shiny silver powder off of the counter and into his hand. "I found the neutron capture velocity of tungsten!" Jim took the thin slice of borated paraffin out from in front of the neutron gun and replaced it with a thicker slice. He scooped a handful of a fine, dark gray powder out of a bucket at his side and slowly sifted it in front of the machine. The powder turned a slightly lighter gray color and seemed bigger when it piled up in front of the machine. Jim turned off the neutron gun and replaced the wax slice with a thinner one and ran the same powder in front of it again, with the same result. He did this a couple more times and ended up with a fine silvery powder—platinum.
Jim sold the platinum he made in his home lab to build an even bigger machine to turn tungsten into platinum for him in great quantities, which he melted down and formed bars out of. He decided that if anyone could build a machine to make platinum, the economy would collapse—so he kept it a secret.
It took him the better part of a decade, but he finally amassed a large militia—about 50,000 soldiers—that he funded with his platinum. He bought tons of high-power weapons, some planes, and a few aircraft carriers. Finally, he was ready.
The group left their base and headed out over the open ocean with six aircraft carriers, twenty-four frigates, and two huge cargo ships. They landed on the shore of Western Sahara and built a new military base there. They drafted a Declaration of Independence and sent a copy to the leaders of every country in the world.
OOG: Sorry for the somewhat short and detached post, I'm kinda in a hurry. I'll make it up to you later.